![]() Will that firearms skill be useful? How prevalent are guns? Should I take critical, heavy weapons, accuracy or athletics on my warrior? Also the whole range of magical elements, each tied to certain spells. Picking up a range of stats and skills is always fun, but I'm always left wondering. The character creation resembled the one from the original grimrock game - meaning that you have very little idea of what you need to do - but that's part of the fun, making a party of four different classes, like alchemist, warrior and farmer. I had an okay time and a few of the things I did were fun, but overall I wasn't sad to move on. The arcane mechanics it uses, combined with spotty systems that feel weird and unpolished - all of that mixed with the relative difficulty - prevented me from getting super invested in it. ![]() ![]() Grimrock 2 is a well made RPG with roots in a past for which I have no nostalgia.
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